Large City: Gawmoíw Zē̋ō Éer

Gawmoíw Zē̋ō Éer

Gawmoíw Zē̋ō Éer
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceChesia Republic
RegionBûri Mobu̽ Woodlands
Founded1363
Community LeaderHigh Chief Gaw̋ń Cú̄s 'Munch Robin' Vúń Gāshīsh Nīńr Ga̋ń̄ Yārmp̪f̄
Area434 km2 (173 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation974 m (3195 ft)
Average Yearly Precipitation287 cm/y (112 in/y)
Population101634
Population Density234 people per km2 (587 people per mi2)
Town AuraTruename Magic
Naming
Native nameGawmoíw Zē̋ō Éer
Pronunciation/liv/ /zæ̋ʊ/
Direct Translation[precious] [guess]
Translation[Not Yet Translated]

Gawmoíw Zē̋ō Éer (/liv/ /zæ̋ʊ/ [precious] [guess]) is a subtropical Large City located in the Chesia Republic of the Confederation of Goblin Tribes.

The name Gawmoíw Zē̋ō Éer is derived from the Goblin language, as Gawmoíw Zē̋ō Éer was founded by Skeergrir Zaadgiag Snas, who was culturaly Goblin.

Climate

Gawmoíw Zē̋ō Éer has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 14°C (57°F). Gawmoíw Zē̋ō Éer receives an average of 287 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the summer. Gawmoíw Zē̋ō Éer covers an area of nearly 434 km2 (173 mi2), and an average elevation of 974 m (3195 ft) above sea level.

Overview

Gawmoíw Zē̋ō Éer was founded durring the late 15th century in spring of the year 1363, by Skeergrir Zaadgiag Snas. The establishment of Gawmoíw Zē̋ō Éer suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Gawmoíw Zē̋ō Éer was built using the conventions of Goblin durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Gawmoíw Zē̋ō Éer is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Gawmoíw Zē̋ō Éer is is constructed arround a semi-circular spacious split-log ties mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Astonishigly, the perhapse unnessisarily well built defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Gawmoíw Zē̋ō Éer has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Gawmoíw Zē̋ō Éer long.

Civic Infrastructure

Gawmoíw Zē̋ō Éer possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Gawmoíw Zē̋ō Éer has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gawmoíw Zē̋ō Éer has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gawmoíw Zē̋ō Éer. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gawmoíw Zē̋ō Éer's parks.

Gawmoíw Zē̋ō Éer has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gawmoíw Zē̋ō Éer.

Gawmoíw Zē̋ō Éer has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gawmoíw Zē̋ō Éer has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gawmoíw Zē̋ō Éer has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gawmoíw Zē̋ō Éer has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gawmoíw Zē̋ō Éer has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gawmoíw Zē̋ō Éer has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gawmoíw Zē̋ō Éer has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gawmoíw Zē̋ō Éer's public wards, blessings, and other arcane systems.

Gawmoíw Zē̋ō Éer has an Millitary Academy which trains military officers and specilists.

Gawmoíw Zē̋ō Éer possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Gawmoíw Zē̋ō Éer's grid is powered by an arcane means.

Gawmoíw Zē̋ō Éer's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Gawmoíw Zē̋ō Éer has a first rate hospital which caters to anyone in need of long term medical care.

Gawmoíw Zē̋ō Éer has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Gawmoíw Zē̋ō Éer has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gawmoíw Zē̋ō Éer's natural decorations nor waterways.

Gawmoíw Zē̋ō Éer has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gawmoíw Zē̋ō Éer has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gawmoíw Zē̋ō Éer has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Gawmoíw Zē̋ō Éer is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Gawmoíw Zē̋ō Éer has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

Gawmoíw Zē̋ō Éer's town hall was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

Due to the actions of local Kami, winter is short in Gawmoíw Zē̋ō Éer.

The Feyling near Gawmoíw Zē̋ō Éer are known to be almost tame, such that they can be put to domestic use.

Gawmoíw Zē̋ō Éer's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves creating small tokens to channel Wild Magic energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 205
  • Farmers: 290
  • Farm Laborer: 534
  • Hunters: 307
  • Milk Maids: 254
  • Ranchers: 138
  • Ranch Hands: 278
  • Shepherds: 267
    • Farmland: 414666 m2
    • Cattle and Similar Creatures: 25408
    • Poultry: 304902
    • Swine: 20326
    • Sheep: 1016
    • Goats: 203
    • Horses, Mounts, and Beasts of Burden: 10163

Craftsmen

  • Arms and Toolmakers: 199
  • Blacksmiths: 230
  • Bookbinders: 137
  • Buckle-makers: 137
  • Cabinetmakers: 241
  • Candlemakers: 298
  • Carpenters: 303
  • Clothmakers: 298
  • Coach and Harness Makers: 108
  • Coopers: 267
  • Copper, Brass, Tin, Zinc, and Lead Workers: 138
  • Copyists: 94
  • Cutlers: 85
  • Fabricworkers: 236
  • Farrier: 580
  • Furriers: 64
  • Glassworkers: 327
  • Gunsmiths: 223
  • Harness-Makers: 97
  • Hatters: 189
  • Hosiery Workers: 74
  • Jewelers: 114
  • Leatherwrights: 267
  • Locksmiths: 102
  • Matchstick makers: 153
  • Musical Instrument Makers: 145
  • Painters, Structures and Fixtures: 125
  • Paper Workers: 153
  • Plasterers: 141
  • Pursemakers: 169
  • Roofers: 103
  • Ropemakers: 102
  • Rugmakers: 101
  • Saddlers: 188
  • Scabbardmakers: 201
  • Scalemakers: 108
  • Scientific, Surgical, and Optical Instrument Makers: 65
  • Sculptors, Structures and Fixtures: 96
  • Shoemakers: 95
  • Soap and Tallow Workers: 383
  • Tailors: 615
  • Tanners: 131
  • Upholsterers: 145
  • Watchmakers: 131
  • Weavers: 290
  • Whitesmiths: 83

Merchants

  • Adventuring Goods Retellers: 70
  • Arcana Sellers: 69
  • Beer-Sellers: 128
  • Booksellers: 158
  • Butchers: 290
  • Chandlers: 260
  • Chicken Butchers: 271
  • Entrepreneurs: 103
  • Fine Clothiers: 254
  • Fishmongers: 254
  • Florists: 62
  • Potion Sellers: 161
  • Resellers: 423
  • Spice Merchants: 139
  • Wine-sellers: 207
  • Wheelwright: 147
  • Woodsellers: 102

Service workers

  • Bakers: 597
  • Barbers: 521
  • Coachmen: 156
  • Cooks: 406
  • Doctors: 218
  • Gamekeepers: 156
  • Grooms: 91
  • Hairdressers: 338
  • Healers: 263
  • Housekeepers: 317
  • Housemaids: 483
  • House Stewards: 327
  • Inns: 99
  • Laundry maids: 175
  • Maidservants: 350
  • Nursery Maids: 175
  • Pastrycooks: 390
  • Restaurateur: 406
  • Tavern Keepers: 376

Specialized Laborer

  • Ashworkers: 136
  • Bleachers: 90
  • Chemical Workers: 57
  • Coal Heavers: 207
  • In-Town Couriers: 230
  • Long Haul Couriers: 211
  • Dockyard Workers: 211
  • Gas Workers: 50
  • Hay Merchants: 83
  • Leech Collectors: 278
  • Millers: 236
  • Miners: 220
  • Oilmen and Polishers: 158
  • Postmen: 241
  • Pure Finder: 142
  • Skinners: 290
  • Sugar Refiners: 57
  • Tosher: 158
  • Warehousemen: 376
  • Watercarriers: 213
  • Watermen, Bargemen, etc.: 298

Skilled Laborers

  • Accountants: 129
  • Alchemist: 157
  • Clerk: 203
  • Dentists: 100
  • Educators: 271
  • Engineers: 149
  • Gardeners: 99
  • Mages: 74
  • Plumbers: 104
  • Pharmacist: 119
  • Professors: 43
  • Scientists: 75
  • Wizards: 44

Civil Servants

  • Adventurers: 99
  • Bankers: 138
  • Civil Clerks: 230
  • Civic Iudex: 118
  • Consultants: 66
  • Exorcist: 220
  • Fixers: 119
  • Kami Clerk: 193
  • Landlords: 183
  • Lawyers: 124
  • Legend Keepers: 163
  • Militia Officers: 923
  • Monks, Monastic: 307
  • Monks, Civic: 338
  • Historian, Oral: 230
  • Historian, Textual: 115
  • Policemen, Sheriffs, etc.: 260
  • Priests: 483
  • Rangers: 133
  • Rat Catchers: 155
  • Scholars: 161
  • Spiritualist: 188
  • Slayers: 58
  • Storytellers: 432
  • Military Officers: 350

Cottage Industries

  • Brewers: 307
  • Comfort Services: 390
  • Enchanters: 111
  • Herbalists: 119
  • Jaminators: 338
  • Needleworkers: 327
  • Potters: 172
  • Preserve Makers: 290
  • Quilters: 147
  • Seamsters: 597
  • Spinners: 307
  • Tinker: 116
  • Weaver: 267

Artists

  • Actors: 108
  • Architects: 39
  • Bards: 172
  • Costumers: 60
  • Dancers: 120
  • Drafters: 64
  • Engravers: 81
  • Fine Furniture Carpenters: 50
  • Glaziers: 105
  • Inlayers: 100
  • Musicians: 338
  • Painters, Art: 52
  • Playwrights: 105
  • Sculptors, Art: 89
  • Wood Carvers: 307
  • Writers: 327

Produce Industries

  • Butter Churners: 307
  • Canners: 307
  • Cheesmakers: 350
  • Ice Merchants: 45
  • Millers: 211
  • Picklers: 169
  • Smokers: 128
  • Stockmakers: 115
  • Tobacconists: 149
  • Tallowmakers: 207

38429 of Gawmoíw Zē̋ō Éer's population work within a Foundational Occupation.

55075 of Gawmoíw Zē̋ō Éer's population do not work in a formal occupation, but do contribute to the local economy. 8130 (8%) are noncontributers.

Points of Interest

The roads leading into Gawmoíw Zē̋ō Éer possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from the rampage of a legendary monster. One of Gawmoíw Zē̋ō Éer's local festivals commemorates this miracle.

History